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WANG Jun1,2, WANG Ji-wen1,2   

  1. 1. Key Lab. of Intelligent Computing & Signal Processing, Ministry of Education, Anhui University, Hefei 230039, China;
    2. School of Computer Science and Technology, Anhui University, Hefei 230601, China
  • Received:2013-07-25 Revised:1900-01-01 Online:2013-12-18 Published:2013-12-18

Abstract: Because there is a high computational cost to simulate flame animation by using the methods of mathematical physics, a new flame simulation method is proposed. This method combines the advantages of mathematical and physics method and particle systems, uses the incompressible Navier-Stokes equations as physical models of flame simulation, and increases computing speed by simplifying the calculation of external force term. A new texture-based flame rendering method is proposed to achieve satisfactory results of flame animation. Experiments, based on OpenGL in C++ programming, achieve real-time flame simulation by using the proposed method successfully.

Key words: fire simulation, particle system, physical model, Navier-Stokes equations, texture mapping

CLC Number: